The Pure ST DPS HW Pyro/Lock (36/30) (Note: This version is without Fire Storm and Flicker, read "Important notes" for more details).
The Pyromancer Synergy Crystal does best with this spec.
Self buffs:
- Fire Armor
- Glyphs of Power
- Neddra's Might
- Flaring Intellect
The spec relies on a priority list, with a 'whack a mole' approach simplified by Karuulalert:
- Pillaging Stone x5 (As every other spec with 0 Archon, start out with 5 of these and then only refresh it before it falls off after 5 min.)
- Flame Bolt Buff (Top priority as it boost all your damage by 10% for 10s, so cast it before refreshing DoT's every time, before every Heat Wave - essentially every 10s, and as it's got an 8 sec. CD itself it can be macroed, as long as having a seperate key for Fireball and/or Countdown, although CD can be included in either the DT or SV button as well)
- Cinder Burst (Never cast CB, only ever use it if Opportunity procs - Karuulalert helps a good deal, so can be recommended to be able to spot Opportunity more easily)
- Inferno (Can only hit the target if it has less than 30% HP, don't ever macro it as it will have to check with the server each time you spam your macro, if the target is below 30% or not, which can create a good deal of lag)
- Life Leech/Void Bolt (Refresh before falling off with Void Bolt - preferably as late as possible, but take cast time as well as travel time into account)
- Countdown (Can be macroed as well, depending on personal preference)
- Dark Touch (From DT and down is the only spells not included during HW. All the above spells should stay in your rotation during HW, including Fireball of course)
- Searing Vitality
- Flame Bolt
- Fireball (Spam Fireball whenever there's time in between the rest, or if needing to refresh Combust stacks. Flame Bolt takes priority though, as it's more DPS than Fireball without HW and a safe Combust refresh)
The main change since 1.7 is the +20% damage buff management in terms of cycling 'Internalize Charge' and 'Sacrifice Life: Damage' and the addition of 'Life Leech' with 'Void Bolt' upkeep. Roughly it's about just intertwining SL:dmg and IC, so one is on at all times. The charge gain during SL:dmg is more than enough to gain full charge without 'Magical Affinity', but there might lack charge for a split second of IC before SL:dmg is off cooldown again, why 'Philosophy of Flame' can be a possibility.
Open with SL:dmg + Flame Bolt to boost the damage of Pillaging Stone initially (if not pre-stacking PS and charge). After the initial 5x PS, cast Flame Bolt, LL and go straight to the Heat Wave macro. Add in Countdown and LL refresh with VB, and refresh the 10s Flame Bolt during HW, and remember to turn on IC the moment SL:dmg wears off.
It's important to let the DoT's wear off before refreshing them (except for LL/VB) and otherwise always use Inferno and Countdown as soon as they're up. That goes for Heat Wave as well of course. It's the major DPS boost, so use it whenever it's possible and as fast as possible.
Use Cinder Burst on Opportunity procs (and otherwise Fireball, don't use procs for LL/VB if possible). It doesn't have to be used instantly, depending on the situation and rotation it can preferably be used instead of a Fireball.
Cast the Flame Bolts when Wildfire procs - but put it out until after the DoT's have been refreshed. Best thing is to space out the Flame Bolts as much as possible to keep the Combustion (/Ignite) stacks going at 3 (max) stacks as much as possible.
Important notes:
Fiery Concentration is essential on encounters where you're being hit by raid-wide damage a lot of the time. So atm. it's necessary for a lot of encounters, especially in ID. When it's not, though, take the points from FC and spend them in BF (3/3), Potency (5/5) and PoF (1/2) instead, making the spec 35/31.
Furthermore, Fire Storm and Flicker can of course come in handy (especially if using the spec for dungeon runs as well etc., but this one is mainly meant as a pure ST raid DPS version). If either Fire Storm or Flicker is prefered for the encounter (e.g. Laethys) switch points out from PoF and/or BF, depending on if you're using a version with FC or not.
Lastly, if you have a sigil with the WL Greater Essence, Deathtouched Soulstone, then the Draining Bolt version is a DPS gain (at the expense of one point switched from Potency to DB).
Macros:
- DPS - Spam (have a separate key for Fireball as well for Combust stack refreshing):
#show Fireball
suppressmacrofailures
cast Flame Bolt
cast Countdown
cast Fireball
cast Dark Touch (for movement only) - HW:
#show heat wave
suppressmacrofailures
cast Heat Wave
cast Fireball
cast Flame bolt
cast Searing Vitality (last two for movement only) - CB:
#show cinder burst
suppressmacrofailures
cast Cinder Burst
cast Fireball - Countdown+SV chained (serves as a seperate Countdown button to be able to space Wildfire Flame Bolt procs out):
#show Searing vitality
suppressmacrofailures
cast Countdown
cast Searing Vitality
Karuulalert exportet set:
Code:
Internalize Charge;1;T;player;1;T;F;T;Internalize Charge;a0000000010EA1504;0;1;F;F;0;0;Rift;Data/\UI\ability_icons\releaseheat4b.dds;890;765;48;48;1;0.8;;CENTER;1;;1;1;1;30;T;F;CENTER;30;T;6;F;0|Flaring Power;1;T;player;1;T;F;F;Flaring Power;a0000000067D9C8E3;0;1;F;F;0;0;Rift;Data/\UI\ability_icons\humbling_blow_01.dds;18;728;86.4;86.4;1.8;0.5;;CENTER;1;;1;1;1;30;T;T;CENTER;30;T;6;F;0|Countdown;1;T;player.target;1;F;T;T;Countdown;a000000005DAB352E;0;1;F;F;0;0;Rift;Data/\UI\ability_icons\pyroclasty2.dds;617;775;38.4;38.4;0.8;0.8;;CENTER;1;;1;1;1;30;F;T;CENTER;30;F;9;F;0|Opportunity;1;T;player;1;T;F;F;Opportunity;none;0;1;F;F;0;0;Rift;Data/\UI\ability_icons\redirect1.dds;402;728;86.4;86.4;1.8;0.6;Op;CENTER;1;;0;0;0;30;F;F;CENTER;30;T;6;F;0|Heat Wave;4;T;player;1;T;T;F;Heat Wave;a0000000078B02215;20;1;F;F;0;0;Rift;Data/\UI\ability_icons\bloodfire1.dds;998;774;48;48;1;1;;CENTER;1;;1;1;1;30;T;T;CENTER;30;T;6;F;0|HWCD;2;T;player;2;F;T;F;Heat Wave;a0000000078B02215;0;1;F;F;0;0;Rift;Data/\UI\ability_icons\bloodfire1.dds;1000;782;38.4;38.4;0.8;0.4;;CENTER;1;;1;1;1;30;T;T;CENTER;30;T;6;F;0|Searing Vitality;1;T;player.target;1;F;T;T;Searing Vitality;a000000001ADB0C76;0;1;F;F;0;0;Rift;Data/\UI\ability_icons\bleeding_aa.dds;669;774;38.4;38.4;0.8;0.8;;CENTER;1;;1;1;1;30;T;T;CENTER;30;T;5;F;0|Combustion;1;T;player.target;1;F;T;F;Combust;a000000004DDEDEEC;0;3;F;F;0;0;Rift;Data/\UI\ability_icons\fireball.dds;506;768;48;48;1;1;;CENTER;1;;1;1;1;30;T;T;TOPCENTER;35;F;11;F;0|PS;1;T;player;1;F;T;F;Pillaging Stone;a00000000472E6EC8;0;1;F;F;0;0;Rift;Data/\UI\ability_icons\concussion_01_b.dds;772;764;48;48;1;1;;CENTER;1;;1;1;1;30;T;T;CENTER;30;T;21;F;0|SLDready;3;T;player;2;T;T;F;Sacrifice Life: Damage;a00000000438F2B6C;0;1;F;F;0;0;Rift;Data/\UI\ability_icons\sacrificepet3.dds;827;770;38.4;38.4;0.8;1;;CENTER;1;;1;1;1;30;T;F;CENTER;30;T;6;F;0|Flame Bolt;1;T;player;1;F;T;F;Improved Flame Bolt;none;0;1;F;F;0;0;Rift;Data/\UI\ability_icons\energybeam1a.dds;564;773;38.4;38.4;0.8;0.8;;CENTER;1;;1;1;1;25;T;T;TOPCENTER;35;F;7;F;0|SLDCD;2;T;player;2;F;T;F;Sacrifice Life: Damage;a00000000438F2B6C;0;1;F;F;0;0;Rift;Data/\UI\ability_icons\sacrificepet3.dds;829;771;38.4;38.4;0.8;0.4;;CENTER;1;;1;1;1;30;T;T;CENTER;30;T;6;F;0|SL:dmg;4;T;player;1;T;T;F;Sacrifice Life: Damage;a00000000438F2B6C;15;1;F;F;0;0;Rift;Data/\UI\ability_icons\sacrificepet3.dds;829;766;48;48;1;1;;CENTER;1;;1;1;1;30;T;T;CENTER;30;T;9;F;0|Life Leech;1;T;player.target;1;F;T;T;Life Leech;a0000000075670F7C;0;1;F;F;0;0;Rift;Data/\UI\ability_icons\drainlife1.dds;620;709;52.8;52.8;1.1;0.8;;CENTER;1;;1;1;1;30;T;T;TOPCENTER;35;F;9;F;0|Dark Touch;1;T;player.target;1;F;T;T;Dark Touch;a000000003EE70BBE;0;1;F;F;0;0;Rift;Data/\UI\ability_icons\darkball2z.dds;722;773;38.4;38.4;0.8;0.8;;CENTER;1;;1;1;1;30;T;T;CENTER;30;T;9;F;0|hwready;3;T;player;2;T;T;F;Heat Wave;a0000000078B02215;0;1;F;F;0;0;Rift;Data/\UI\ability_icons\bloodfire1.dds;1000;779;38.4;38.4;0.8;1;;CENTER;1;;1;1;1;30;T;F;CENTER;30;T;6;F;0
Enjoy!




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