Initial look into DoTs/Passive Damaging Abilities and Inability to Crit/Penetrate
After going over quite a few of my combat logs from various Elite Dungeons, it would appear that neither DoTs (damage-over-time abilities) or Passive damaging abilities (such as Gross Anatomy in Blood) can cause a Critical Strike OR Penetrate.
I personally have a very large Penetration Rating in combat, and over the course of 6-7 Elite instances I was unable to find a single DoT or Passive damaging ability that Penetrated. This alters the way we look at Passives and DoTs tremendously. I'm not sure if this is intended or a bug (further investigation to ensue), but for now it may be beneficial to forgo DoTs and Passive damaging abilities for direct damage Actives and stat increasing/buffing passives.
I will point out from my own experiences so far with channeled abilities, that affliction stacking on them, is per damage hit, so it could also depend greatly on the duration of a specific encounter, and the actual crit rate taking into account the crit defense from target (which we do not necessarily know), as well as cycle time of abilities. To be sure, a solid 1,600 is way greater than 612. And in PVP that would matter, but for PVE content I should in theory consistently hit for 612 every second before penetration or crit without taking the affliction damage into account. ...Try to keep in perspective that I am a BLOOD caster, and it isn't exactly known for big boom.
Still working on parsing more of my stuff.
I am a little concerned about parsing on the straw dummies in the dojang since chain things have issues there, but I get the impression the dummies give you a baseline damage potential, and that their defense is completely poop.
I really need to sit down with ACT and screw with this more. Because it seemed like it may have been tweaked or I was misreading my numbers.